Seraph is a rebirth. You give up your level and start over from the beginning, and in exchange you come back with a higher set of base stats and a handful of Seraph Points to spend on your character. This page is the old Bible's Seraph article, with Colosseum's own numbers in it.

General information

When you Seraph you are reborn with a certain number of Seraph Points (SP) and a set of Base Stats. You can get the values from the table below.

Your base health and mana will always be 78hp and 39mp. But after you get your first level you have the benefit of the higher base stats, and that shows in everything: stronger damage with spells at the same level, stronger weapons at earlier levels, and faster point gain with hp and mp.

There are four different teachers in a dark room. You need to talk to Alphan first, or you will not be able to talk to the teachers. The teachers are:

Map of the dark room with Caplan's room ringed in red

Caplan, he teaches Powers. From the entrance: left, then right.

Map of the dark room with Delaan's room ringed in red

Delaan, he teaches Resistances. From the entrance: right, then left.

Map of the dark room with Betran's room ringed in red

Betran, he gives Stats. From the entrance: left, then left.

Map of the dark room with Epilan's room ringed in red

Epilan, he raises base hp/mp. From the entrance: right, then right.

Then you go back to Alphan and tell him you are ready to start. You will be teleported to Lighthaven again, and you must do all the quests again.

Where to spend your points

Stat points and hp/mp are not a very interesting bonus next to elemental power and resistances. They are what you buy with whatever is left over, not what you plan a rebirth around.

Resistances are the cheapest thing in the room. Every step costs the same two points and the price never goes up, so a first rebirth's ten points buy +50 to one resistance, half again on top of the 100 every Seraph already carries. Elemental power gets dearer as you go, but the early steps are cheap and ten points still reach +20 to one power.

Against that, ten points spent with Betran are +5 in a single stat, and you gain stat points from levelling anyway. Ten spent with Epilan are +100hp and +50mp, which helps through the first levels but is a flat, one-off number that never scales: by the time you are back at the level you came from it is a rounding error, while the higher base stats you were given at rebirth keep paying.

Level requirements

Note: after each Seraph you start at Level 1 again.

Seraph Level required Base stats Seraph points
1x 80 25 10
2x 90 30 12

Those two are all Colosseum runs: there is no third rebirth here, and no gold price on either. The level each one asks for is listed with the rest of the rates on Server Settings.

Back to top

Power points

Teacher: Caplan
Powers are: Light, Dark, Fire, Water, Air, Earth

Total powerPoints needed to raiseTotal points used
+511
+1023
+1536
+20410

Remember that a Seraph has 100 base to ALL powers and resistances. The table stops at +20 because the next step costs five points on its own, more than a rebirth here hands out.

Back to top

Resistance points

Teacher: Delaan
Resistances are: Dark, Fire, Water, Air, Earth

Total resistancePoints needed to raiseTotal points used
+1022
+2024
+3026
+4028
+50210
+60212

Remember that a Seraph has 100 base to ALL powers and resistances. Ten points reach +50 and twelve reach +60, and neither leaves anything unspent.

Back to top

Stat points

Teacher: Betran
Stats are: Str, End, Agi, Wis, Int

Total added statsPoints needed to raiseTotal points used
+111
+223
+325
+427
+5310

The steps get dearer as you go, so a full allotment stops at +5 in one stat: the sixth costs three points on its own.

Back to top

Health and mana points

Teacher: Epilan

Total added hp/mpPoints needed to raiseTotal points used
+10hp / +5mp11
+20hp / +10mp12
+30hp / +15mp13
+40hp / +20mp14
+50hp / +25mp15
+60hp / +30mp16
+70hp / +35mp17
+80hp / +40mp18
+90hp / +45mp19
+100hp / +50mp110
+110hp / +55mp111
+120hp / +60mp112

Back to top